The first adjective that comes to mind when it comes to Artifact is deep. Magic The Gathering and Android Netrunner designer Richard Garfield seated in the designer’s seat, Valve Richards new game after a long time.
For Artifact, the desktop version of Dota 2 is actually wrong. The board of this Dota-themed game is divided into three different corridors, just like in Dota 2, and each has its own pool of cards to spend on the tower. Towers mean the player’s health score, your goal is to destroy the opponent’s towers to win the game.
Like others, Artifact is also a card game played on the desktop. Nevertheless, live animations and animations that occur when you play each card color the work. The two Imp carry the bundles between the corridors and they react differently in different situations. For example, when your opponent’s tower falls, they laugh. The game has a simple and easy to use user interface. Although it may be a bit complicated to navigate through the menus from time to time, there is a lot of information on the screen, so you’re in control in a short time.
In the middle of each deck are heroes. There are new faces such as the Ax and Drow Ranger, as well as Sorla Khan, to be recognized by the old Dotters. Each game begins with three heroes and each one is assigned to a corridor. Then there are two more heroes in the second and third rounds. You can think of this as a Texas holdem poker logic.
Each character has its own special ability and prominent card. As the game progresses, you earn gold because of what you do and you can strengthen your heroes. We can also say that these heroes are semi-permanent, because they can die, but they revive again after a round. Then you can place them in old corridors or in a new corridor.
Heros also determine which cards, where and when to play. At this point, the colors are taken into consideration. The cards are available in four different colors: red, blue, black or green. At this point, those who have played Magic: The Gathering will not be attracted. It represents the area in which cards are used in each color. Blue cards provide magic power and lock cards. The green ones increase the meaning and improve the power of the units. Black cards do a lot of damage, while reds are an eu in duels. While each of them has different identities, a blue-green deck is helping to control the game. The red-green cards function directly to attack.